.: About Me
Hi, my name is Fu-Chung Huang; I'll be working at Microsoft in Redmond.
I finished my M.S.(2010) and Ph.D.(2013) in Computer Science from UC Berkeley, and here is my dissertation: "A Computational Light Field Display for Correcting Visual Aberrations."
I did my undergraduate and MBA from National Taiwan University.
I do research in computational photography and computer graphics; specifically in light field and in deconvolution-based computational displays (software + hardware);
I've also done projects in real-time rendering, mesh simplification, and facial animaiton.
Here is my CV.
My office was 545 Soda Hall, UC Berkeley, CA, 94720, USA.
You can also reach me via email jonash-at-eecs.berkeley.edu
"Computational Light Field Display for Correcting Visual Aberrations",
Fu-Chung Huang, Gordon Wietzstein, Brian Barsky, Ramesh Raskar,
Video link, work in progress
"Correcting for Optical Aberrations using Multilayer Displays",
Fu-Chung Huang, Douglas Lanman, Brian Barsky, and Ramesh Raskar,
ACM SIGGRAPH ASIA 2012, Singapore
"Animating Lip-Sync Characters with Dominated Animeme Models",
Yu-Mei Chen, Fu-Chung Huang, Shuen-Huei Guan, and Bing-Yu Chen,
IEEE TCSVT Vol. 22 No. 9, 2012
"Sparsely Precomputing the Light Transport Matrix for Real-Time Rendering",
Fu-Chung Huang and Ravi Ramamoorthi,
EG EGSR 2010, Saarbrücken, Germany
"Moving Gradients: A Path-Based Method for Plausible Image Interpolation",
Dhruv Mahajan, Fu-Chung Huang, Wojciech Matusik, Ravi Ramamoorthi, and Peter Belhumeur,
ACM SIGGRAPH 2009, New Orlean, USA
"Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating",
Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang,
ACM SCA 2006, Vienna, Austria
"Computational Light Field Display for Correcting Visual Aberrations"
Fu-Chung Huang, Gordon Wietzstein, Brian Barsky, Ramesh Raskar
SIGGRAPH 2013 Poster Program, Anaheim, USA
"Animating Lips-Sync Speech Faces with Compact Key-Shapes",
SIGGRAPH 2008 Poster Program, LA, USA
"Progressive Deforming Mesh based on Deformation Oriented Decimation",
SIGGRAPH 2006 Poster Program, Boston, USA
I have helped teaching Computer Graphics (CS184) for 7 times at UC Berkeley.
Below are some materials I used:
- Polar form (blossom) explanation and Bezier curve to B-Spline curve, exercise
- OpenGL transform, exercise, OpenGL stack implementation
- Human ray-tracer
- GLSL shader programming
- Mesh simplification (Windows platform): QEM, MemorylessSim, bunny.obj