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This paper describes a real-time technique for
generating realistic and compelling sounds that correspond to the
motions of rigid objects. By numerically precomputing the shape
and frequencies of an object's deformation modes, audio can be
synthesized interactively directly from the force data generated
by a standard rigid-body simulation. Using sparse-matrix eigen-decomposition
methods, the deformation modes can be computed efficiently even
for large meshes. This approach allows us to accurately model the
sounds generated by arbitrarily shaped objects based only on a
geometric description of the objects and a handful of material
parameters.
O'Brien, J. F., Shen, C., Gatchalian, C. M., "Synthesizing
Sounds from Rigid-Body Simulations." The ACM
SIGGRAPH 2002 Symposium on Computer Animation, San
Antonio, Texas, July 21-22, pp. 175-182.
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