function [cg,tg,theta] = detCGTG(im,radius,norient) % function [cg,tg,theta] = detCGTG(im,radius,norient) % % Compute smoothed but not thinned CG and TG fields. if nargin<2, radius=[0.01 0.02 0.02 0.02]; end if nargin<3, norient=8; end if numel(radius)==1, radius = radius*ones(4,1); end [h,w,unused] = size(im); idiag = norm([h w]); % compute color gradient [cg,theta] = cgmo(im,idiag*radius(1:3),norient,... 'smooth','savgol','sigmaSmo',idiag*radius(1:3)); % compute texture gradient no = 6; ss = 1; ns = 2; sc = sqrt(2); el = 2; k = 64; fname = sprintf( ... 'unitex_%.2g_%.2g_%.2g_%.2g_%.2g_%d.mat',no,ss,ns,sc,el,k); textonData = load(fname); % defines fb,tex,tsim tmap = assignTextons(fbRun(textonData.fb,rgb2gray(im)),textonData.tex); [tg,theta] = tgmo(tmap,k,idiag*radius(4),norient,... 'smooth','savgol','sigma',idiag*radius(4));