Electrical Engineering
      and Computer Sciences

Electrical Engineering and Computer Sciences

COLLEGE OF ENGINEERING

UC Berkeley

   

Graphics and Human-Computer Interaction (GHCI)

Overview

The Computer Graphics Group is a research group within the EECS Department in the College of Engineering at the University of California, Berkeley. Our research includes scientific visualization, physically-based rendering, animation, computer-aided geometric design, rapid prototyping, computer aided cornea modeling and visualization, medical imaging, tele-immersive environments for georgaphically distributed collaboration, and virtual environments for surgical simulation.

The Human-Computer Interaction Group studies interaction in future computing environments including the office, home, mobile and medical. Emphasis on context-aware systems, perceptual interfaces (like computer vision and speech), visualization and learning technologies. The group works in several spaces: the BID lab. This 4000-sq ft lab is design to foster collaboration, and houses about 25 students from CS, ME, BioE and Art practice.The Tele-immersive lab has about 10 students and postdocs from EECS ,Humanities and Dance department and has extensive collaboration with faculty from Uiniversity of Illinois in Urbana -Champaign.

Topics

  • Computer Aided Design and Modeling:

    Computer aided geometric design. Splines and subdivision. Surface optimization. Texture synthesis. Sound synthesis. Rapid prototyping.

  • Rendering:

    Image based rendering. Vision realistic rendering. Computational photography and video.

  • Visualization:

    Scientific and information visualization. Virtual environments, tele-immersive environments

  • Animation:

    Motion capture analysis and synthesis. Physically based simulation. Video games.
    B-CAM Pages

  • Context-aware computing:

    Activity analysis, Smart Spaces, Location-aware systems, Privacy technologies.

  • Perceptual Interfaces:

    Vision-based interfaces, speech and discourse interfaces.

  • Collaboration and Learning:

    Pattern-based authoring tools, ESL (English as a second language) learning, group collaboration technologies,including geographically distributed tele-immersive collaboration.

  • Optometry and Human Vision Simulation:

    Computer aided cornea modeling and visualization, medical imaging, virtual environments for surgical simulation, vision realistic rendering

  • Art

    Abstract sculpture, art & mathematics

Research Centers

Faculty

Related Courses