Electrical Engineering
      and Computer Sciences

Electrical Engineering and Computer Sciences

COLLEGE OF ENGINEERING

UC Berkeley

Retexturing Single Views Using Texture and Shading

Ryan White and David Forsyth

EECS Department
University of California, Berkeley
Technical Report No. UCB/EECS-2005-4
October 3, 2005

http://www.eecs.berkeley.edu/Pubs/TechRpts/2005/EECS-2005-4.pdf

We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coarse scale, a track of the deforming surface in 2D allows us to erase the old texture and overwrite it with a new texture. At a fine scale, estimates of the local irradiance provide strong cues of fine scale structure in the actual lighting environment. Computing irradiance from explicit correspondence is difficult and unreliable, so we limit our reconstructions to screen printing ¿ a common printing techniques with a finite number of colors. Our irradiance estimates are computed in a local manner: pixels are classified according to color, then irradiance is computed given the color. We demonstrate results in two situations: on a special shirt designed for easy retexturing and on natural clothing with screen prints. Because of the quality of the results, we believe that this technique has wide applications in special effects and advertising.


BibTeX citation:

@techreport{White:EECS-2005-4,
    Author = {White, Ryan and Forsyth, David},
    Title = {Retexturing Single Views Using Texture and Shading},
    Institution = {EECS Department, University of California, Berkeley},
    Year = {2005},
    Month = {Oct},
    URL = {http://www.eecs.berkeley.edu/Pubs/TechRpts/2005/EECS-2005-4.html},
    Number = {UCB/EECS-2005-4},
    Abstract = {We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coarse scale, a track of the deforming surface in 2D allows us to erase the old texture and overwrite it with a new texture. At a fine scale, estimates of the local irradiance provide strong cues of fine scale structure in the actual lighting environment. Computing irradiance from explicit correspondence is difficult and unreliable, so we limit our reconstructions to screen printing ¿ a common printing techniques with a finite number of colors. Our irradiance estimates are computed in a local manner: pixels are classified according to color, then irradiance is computed given the color. We demonstrate results in two situations: on a special shirt designed for easy retexturing and on natural clothing with screen prints. Because of the quality of the results, we believe that this technique has wide applications in special effects and advertising.}
}

EndNote citation:

%0 Report
%A White, Ryan
%A Forsyth, David
%T Retexturing Single Views Using Texture and Shading
%I EECS Department, University of California, Berkeley
%D 2005
%8 October 3
%@ UCB/EECS-2005-4
%U http://www.eecs.berkeley.edu/Pubs/TechRpts/2005/EECS-2005-4.html
%F White:EECS-2005-4