|
|
|
Articles in journals or magazines
- A. McGettrick, E. Roberts, D. Garcia, and C. Stevenson, "Rediscovering the Passion, Beauty, Joy and Awe: Making Computing Fun Again (Special Session)," ACM SIGCSE Bulletin, vol. 40, no. 1, pp. 217-218, March 2008.
- J. Boustedt, R. McCartney, J. Tenenberg, S. D. Anderson, C. M. Eastman, D. Garcia, P. V. Gestwicki, and M. S. Menzin, "It Seemed Like a Good Idea at the Time (Special Session)," ACM SIGCSE Bulletin, vol. 40, no. 1, pp. 528-529, March 2008.
- J. Forbes and D. Garcia, ""...But what do the top-rated schools do?": A Survey of Introductory Computer Science Curricula (Special Session)," SIGCSE Bulletin, vol. 39, no. 1, pp. 245-246, June 2007.
- O. Astrachan, N. Parlante, S. Reges, and D. Garcia, "Teaching tips we wish they'd told us before we started," SIGCSE Bulletin, vol. 39, no. 1, pp. 2-3, March 2007.
- D. Ginat, R. Anderson, D. Garcia, and R. Rasala, "Randomness and probability in the early CS courses," ACM SIGCSE Bulletin, vol. 37, no. 1, pp. 556-557, March 2005.
- J. P. Dougherty, T. B. Horton, D. Garcia, and S. H. Rodger, "Teaching faculty positions (Panel Session)," ACM SIGCSE Bulletin, vol. 36, no. 1, pp. 231-232, March 2004.
- A. Begel, D. Garcia, and S. A. Woldman, "Kinesthetic learning in the classroom," ACM SIGCSE Bulletin, vol. 36, no. 1, pp. 183-184, March 2004.
- D. Ginat and D. Garcia, "Ordering patterns and list inversions," J. Computer Science Education, pp. online, Nov. 2003.
- D. Garcia, D. Ginat, and P. Henderson, "Everything you always wanted to know about game theory (But were afraid to ask)," ACM SIGCSE Bulletin, vol. 35, no. 1, pp. 96-97, Jan. 2003.
- N. Parlante, J. K. Estell, D. Reed, D. Levine, D. Garcia, and J. Zelenski, "Nifty assignments," ACM SIGCSE Bulletin, vol. 34, no. 1, pp. 319-320, March 2002.
- D. Ginat, D. Garcia, and W. Gasarch, "Aha! An illuminating perspective," ACM SIGCSE Bulletin, vol. 34, no. 1, pp. 1-2, March 2002.
- S. A. Klein and D. Garcia, "Line of sight and alternative representations of aberrations of the eye," J. Refractive Surgery, vol. 16, pp. S630-S635, Sep. 2000.
- S. A. Klein, D. Garcia, and B. A. Barsky, "Problems with representing wavefront aberrations, and solutions," Investigative Ophthalmology & Visual Science, vol. 41, no. 4, pp. S105, March 2000.
- B. A. Barsky, S. A. Klein, and D. Garcia, "Gaussian power with cylinder vector field representation for corneal topography maps," Optometry and Vision Science, vol. 74, no. 11, pp. 917-925, Nov. 1997. [abstract]
Articles in conference proceedings
- D. Slater and D. Garcia, "Teaching Track Faculty in CS (BoF Session)," in Proc. 39th ACM Technical Symp. on Computer Science Education (SIGCSE '08), New York, NY: The Association for Computing Machinery, Inc., 2008, pp. 562-562. [abstract]
- A. McGettrick, D. Garcia, E. Roberts, and C. Stephenson, "Rediscovering the Passion, Beauty, Joy and Awe: Making Computing Fun Again (Special Session)," in Proc. 39th ACM Technical Symp. on Computer Science Education, New York, NY: The Association for Computing Machinery, Inc., 2008, pp. 217-218.
- J. Boustedt, R. McCartney, J. Tenenbereg, S. D. Anderson, C. M. Eastman, D. Garcia, P. Gestwicki, and M. Menzin, "It Seemed Like a Good Idea at the Time (Special Session)," in Proc. 39th ACM Technical Symp. on Computer Science Education (SIGCSE '08), New York, NY: The Association for Computing Machinery, Inc., 2008, pp. 528-529.
- D. Garcia, V. Ishida, and M. Johnson, "Technology and tools for computing educators," in Proc. 39th ACM Technical Symp. on Computer Science Education (SIGCSE '08), New York, NY: The Association for Computing Machinery, Inc., 2008, pp. 2 pg.
- A. Rasmussen, M. Johnson, R. Liao, R. Sridharan, D. Garcia, and B. K. Harvey, "Infusing parallelism into introductory computer science using MapReduce (Poster)," in Proc. 39th ACM Technical Symp. on Computer Science Education (SIGCSE '08), New York, NY: The Association for Computing Machinery, Inc., 2008, pp. 2 pg.
- Y. Chen, P. C. Fong, J. Hong, D. Mahajan, C. Okita, D. E. Poll, A. Roytman, O. Sadgat, and D. Garcia, "200 students can't be wrong! GameCrafters, a computational game theory undergraduate research and development group," in Proc. AAAI Spring Symp. Series, M. Sahami, Ed., Menlo Park, CA: AAAI Press, 2008, pp. 6 pg.
- O. Astrachan, N. Parlante, D. Garcia, and S. Reges, "Teaching tips we wish they'd told us before we started," in Proc. 38th ACM Technical Symposium on Computer Science Education (SIGCSE '07), New York, NY: The Association for Computing Machinery, Inc., 2007, pp. 2-3.
- J. Forbes and D. Garcia, ""...But what do the top-rated schools do?": A Survey of Introductory Computer Science Curricula (Special Session)," in Proc. 38th ACM Technical Symposium on Computer Science Education (SIGCSE '07), New York, NY: The Association for Computing Machinery, Inc., 2007, pp. 245-246.
- D. Garcia, "One size fits all?! One size fits none! A custom computer science education proposal (Foundational White Paper)," in Proc. NSF Integrative Computing Education & Research Western Region (ICER 2006), 2006, pp. 2 pg.
- D. Ginat, R. Anderson, D. Garcia, and R. Rasala, "Randomness and probability in the early CS courses," in Proc. of the 36th SIGCSE Technical Symposium on Computer Science Education (SIGCSE '05), New York, NY: The Association for Computing Machinery, Inc., 2005, pp. 556-557.
- J. P. Dougherty, T. B. Horton, D. Garcia, and S. H. Rodger, "Teaching faculty positions (Panel Session)," in Proc. 35th SIGCSE Technical Symp. on Computer Science Education (SIGCSE '04), New York, NY: The Association for Computing Machinery, Inc., 2004, pp. 231-232.
- G. Ginat, O. Astrachan, D. Garcia, and M. Guzdial, ""But it looks right!": The bugs students don't see," in Proc. of the 35th SIGCSE Technical Symp. on Computer Science Education, New York, NY: ACM Press, 2004, pp. 284-285.
- A. Begel, D. Garcia, and S. A. Wolfman, "Kinesthetic learning in the classroom," in Proc. of the 35th SIGCSE Technical Symp. on Computer Science Education (SIGCSE '04), New York, NY: The Association for Computing Machinery, Inc., 2004, pp. 183-184.
- D. Garcia, D. Ginat, and P. Henderson, "Everything you always wanted to know about game theory (But were afraid to ask)," in Proc. of the 34th SIGCSE Technical Symp. on Computer Science Education (SIGCSE '03), New York, NY: The Association for Computing Machinery, Inc., 2003, pp. 96-97.
- B. A. Barsky, A. W. Bargteil, D. Garcia, and S. A. Klein, "Introducing vision-realistic rendering," in Rendering Techniques 2002: Proc. 13th Eurographics Rendering Workshop, P. Debevec and S. Gibson, Eds., Aire-la-Ville, Switzerland: Eurographics Association, 2002, pp. 1-7.
- D. Ginat, D. Garcia, and W. Gasarch, "Aha! An illuminating perspective," in Proc. 33rd SIGCSE Technical Symp. on Computer Science Education (SIGCSE '02), New York, NY: The Association for Computing Machinery, Inc., 2002, pp. 1-2.
- N. Parlante, D. Reed, D. Garcia, J. K. Estell, D. Levine, and J. Zelenski, "Nifty assignments," in Proc. 33rd SIGCSE Technical Symposium on Computer Science Education (SIGCSE '02), New York, NY: The Association for Computing Machinery, Inc., 2002, pp. 319-320.
- D. Ginat and D. Garcia, "Mathematical games as an aid for CS instruction," in Proc. 32nd Technical Symp. on Computer Science Education (SIGCSE '01), New York, NY: The Association for Computing Machinery, Inc., 2001. [abstract]
- D. Ginat, D. Garcia, O. Astrachan, and J. Bergin, "Colorful illustrations of algorithmic design techniques and problem solving," in Proc. of the 32nd SIGCSE Technical Symp. on Computer Science Education, New York, NY: ACM Press, 2001, pp. 425-426.
- B. A. Barsky, B. P. Chen, A. C. Berg, M. Moutet, D. Garcia, and S. A. Klein, "Incorporating camera models, ocular models, and actual patient eye data for photo-realistic and vision-realistic rendering," in Proc. 5th Intl. Conf. on Mathematical Methods for Curves and Surfaces, Abstract, 2000.
Technical Reports
- M. Johnson, R. H. Liao, A. Rasmussen, R. Sridharan, D. Garcia, and B. K. Harvey, "Infusing Parallelism into Introductory Computer Science Curriculum using MapReduce," EECS Department, University of California, Berkeley, Tech. Rep. UCB/EECS-2008-34, April 2008. [abstract]
- G. Zhang, S. Carr, S. Iyengar, H. Edelstein, A. Liu, and D. Garcia, "The Weiner Lecture Archives : An Ontology-Driven Interface for Viewing Synchronized Lectures and Notes," EECS Department, University of California, Berkeley, Tech. Rep. UCB/EECS-2007-135, Nov. 2007. [abstract]
Talks or presentations
- D. Garcia, "200 Students Can't Be Wrong! GamesCrafters, a Computational Game Theory Undergraduate Research and Development Group at UC Berkeley (Invited)," Melbourne, Australia, Nov. 2007.
- D. Garcia, "Teaching Tips, Best Practices, and Other Initiatives to Improve CS Education," presented at 4th Melbourne Computing Education Conventicle (MCEC 2007), Burwood, Australia, Nov. 2007.
- D. Garcia, "Teaching Tips, Best Practices, and Other Initiatives to Improve CS Education," Melbourne, Australia, Nov. 2007.
- D. Garcia, "Teaching Tips, Best Practices, and Other Initiatives to Improve CS Education," Bundoora, Australia, Nov. 2007.
- D. Garcia, "Teaching Tips, Best Practices, and Other Initiatives to Improve CS Education (Invited Talk)," Melbourne, Australia, Oct. 2007.
- D. Garcia, "Revitalize Your AP Computer Science Course! (Keynote Session)," presented at AP Annual Conf. 2007 (APAC 2007), Las Vegas, NV, July 2007. [abstract]
- D. Garcia, "DART Opportunities for CS Students {Development, Art, Research, Teaching}," presented at Teaching, Learning & Technology Symposium: Cultivating Communities in Our Learning Landscape, University of California, Berkeley, Clark Kerr Campus, Berkeley, CA, May 2007.
- D. Garcia, "Peer Instruction w/ Clickers in CS61C {Or How to Engage a Large Class and Get Direct Feedback}," presented at Teaching, Learning & Technology Symposium: Cultivating Communities in Our Learning Landscape, University of California, Berkeley, Clark Kerr Campus, Berkeley, CA, April 2007.
- D. Garcia, "Games, Graphics & Genealogy: Galleries of Garcia's Groups (Invited)," Livermore, CA, June 2006.
Masters Reports
- A. Segars, "REGIS: A Tool for Building and Distributing Personalized Practice Problems," D. Garcia and D. Song, Eds., EECS Department, University of California, Berkeley, Tech. Rep. UCB/EECS-2012-101, May 2012. [abstract]
- J. R. Huddleston, "Advanced Digital Animation Curriculum Development: An Interdisciplinary Approach," D. Garcia, B. A. Barsky, and G. Niemeyer, Eds., EECS Department, University of California, Berkeley, Tech. Rep. UCB/EECS-2009-90, June 2009. [abstract]
- K. Yim, "Computer Science Illustrated," M. J. Clancy and D. Garcia, Eds., EECS Department, University of California, Berkeley, Tech. Rep. UCB/EECS-2009-79, May 2009. [abstract]
- D. Garcia, "GAMESMAN: A Finite, Two-Person, Perfect-Information Game Generator," University of California, Berkeley, May 1995.
|
|
|