Graphics Questions

(GR)


(Fall 2004 - O'Brien & Sequin):
“Exam Topics:

1. Paper: Energy-Minimizing Splines;
gradient descent, differential geometry, splines.

2. Physical interaction of light with surfaces;
abstractions used in CG to describe behavior of reflected light.

3. Characterization of radiance in a room;
global illumination.

4. Rendering pipeline and raster display;
scan-line conversion of polygons.

5. Different approaches to animation, their pros
and cons for different applications.”

(Fall 2003 - O'Brien & Sequin):
“Q#1: the paper by I. Friedel et al.
Q#2: object representations and conversions between them
Q#3: Color; physical mechanisms and CG representations
Q#4: Light transport; fall-off laws, and hierarchical radiosity
Q#5: Simulations with increasing stiffness, stability issues.”

(Fall 2002 - O'Brien & Forsyth):
"Q1:  cameras and lenses
 Q2:  point, line and area sources
 Q3:  why use radiosity
 Q4:  Visibility
 Q5:  Colour matching functions
 Q6:  Wall paint
 Q7:  Invariance
 Q8:  Intersection of surfaces
 Q9:  Movie abstraction
 Q10: Bad geometry for photon maps
 Q11: Motion capture papers"

(Spring 2002 - Sequin & Barsky):
"Q1: Lighting models
 Q2: Two Papers - "Efficient Simulation of Light Transport in Scenes with
     Participating Media Using Photon Maps," SIGGRAPH'98, and
     "A Practical Model for Subsurface Light Transport," SIGGRAPH'01.
 Q3: Methods to make smooth surfaces"

(Fall 2001 - Forsyth & O'Brien):
"Topics: differential equations (DE), linear algebra (MAT),
color (C), rendering (Re), radiometry (Ra), and flow
representation by subdivision (S)."

(Spring 2000 - Barsky & Sequin):
"Topics of examination: Subdivision surfaces, Splines, Surface
properties."

(Fall 1999 - Forsyth & Barsky):
"Topics of examination: Colour, Illumination, Geometry, and Papers."

(Spring 1999 - Canny & Forsyth):
"Topics of examination: Colour, Light, Splines, Ray Tracing, and Papers."


September 2001