(Fall 2004 - O'Brien & Sequin): “Exam Topics: 1. Paper: Energy-Minimizing Splines; gradient descent, differential geometry, splines. 2. Physical interaction of light with surfaces; abstractions used in CG to describe behavior of reflected light. 3. Characterization of radiance in a room; global illumination. 4. Rendering pipeline and raster display; scan-line conversion of polygons. 5. Different approaches to animation, their pros and cons for different applications.”
(Fall 2003 - O'Brien & Sequin): “Q#1: the paper by I. Friedel et al. Q#2: object representations and conversions between them Q#3: Color; physical mechanisms and CG representations Q#4: Light transport; fall-off laws, and hierarchical radiosity Q#5: Simulations with increasing stiffness, stability issues.”
(Fall 2002 - O'Brien & Forsyth): "Q1: cameras and lenses Q2: point, line and area sources Q3: why use radiosity Q4: Visibility Q5: Colour matching functions Q6: Wall paint Q7: Invariance Q8: Intersection of surfaces Q9: Movie abstraction Q10: Bad geometry for photon maps Q11: Motion capture papers"
(Spring 2002 - Sequin & Barsky): "Q1: Lighting models Q2: Two Papers - "Efficient Simulation of Light Transport in Scenes with Participating Media Using Photon Maps," SIGGRAPH'98, and "A Practical Model for Subsurface Light Transport," SIGGRAPH'01. Q3: Methods to make smooth surfaces"
(Fall 2001 - Forsyth & O'Brien): "Topics: differential equations (DE), linear algebra (MAT), color (C), rendering (Re), radiometry (Ra), and flow representation by subdivision (S)."
(Spring 2000 - Barsky & Sequin): "Topics of examination: Subdivision surfaces, Splines, Surface properties."
(Fall 1999 - Forsyth & Barsky): "Topics of examination: Colour, Illumination, Geometry, and Papers."
(Spring 1999 - Canny & Forsyth): "Topics of examination: Colour, Light, Splines, Ray Tracing, and Papers."
September 2001